Jul 22, 2007, 04:26 PM // 16:26
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#3
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Academy Page
Join Date: Apr 2007
Profession: Me/E
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Um...some ranger pet skills have improved atk speed. If you look on wiki it shows a build of IW and a pet me thinks. Sin is good for def...but I don't think theres any atk speed bonuses there. And snare as in illusion snares?
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Jul 22, 2007, 04:34 PM // 16:34
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#4
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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dervish secondary might be worth a look, many of the dervish enchants have interesting effects and don't require you hitting anything. Also, survivability for a low AL target increases with dervish stuff.
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Jul 22, 2007, 04:37 PM // 16:37
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#5
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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IW sucks, but the best you can do with it is:
[skill]illusionary weaponry[/skill][skill]deadly paradox[/skill][skill]feigned neutrality[/skill][skill]siphon speed[/skill][skill]disrupting dagger[/skill][skill]dark escape[/skill][skill]illusion of weakness[/skill][skill]resurrection signet[/skill]
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Jul 22, 2007, 05:09 PM // 17:09
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#6
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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If you take sin as a secondary for this, be sure to pump dagger mastery a bit to increase the chances doublestriking. No need for any IAS when you're hitting twice with one attack motion (I assume that you'd be wielding daggers, at least).
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Jul 22, 2007, 06:31 PM // 18:31
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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http://wiki.guildwars.com/wiki/Rapid_Fire
This may be a viable skill if it doesn't get nerfed. Then cover with IoW and whatever else you can find.
Sin is still probably the best bet though for a PvE IW mes.
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Jul 25, 2007, 05:36 AM // 05:36
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#8
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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you cant get that skill until GW:EN comes out though
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Jul 25, 2007, 06:55 AM // 06:55
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#9
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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This is the build I use, quite robust!
llusionary Weaponry
Whirling Charge
Aura Of Thorns
Resurrection Signet
Mystic Regeneration
Dwayna’s Touch
Vital Boon
Illusion Of Weakness
Attributes:
Illusion Magic: 16 (12+1+3)
Earth Prayers: 8
Wind Prayers: 10
Fast casting: Remainder
Runes:
Illusion Magic: Superior
Vigor: Superior
x3 +2 Energy
Armour Insignia:
x2 Radiant (+ Energy)
x3 +Armour whilst enchanted
Weapon:
Sword or Axe
Energy +5
+20% Enchantments
Offhand
Jewelled Chakram
Energy +12
Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
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Jul 25, 2007, 09:13 AM // 09:13
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#10
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by TGgold
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Only works on bows.
__________________
And the heavens shall tremble.
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Jul 25, 2007, 01:22 PM // 13:22
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Avarre
Only works on bows.
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I just heard Izzy say that too. It brings me sadness, but it should still see use...but only on rangers and crit barrage sins.
Weapon Of Agression could be good for an IW mes, and Ritualist offers some interesting stuff to the mix.
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Jul 30, 2007, 10:43 PM // 22:43
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#12
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Ascalonian Squire
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I like this old school set-up
Me/W
Attributes: Max out Illusion, stick rest in Inspiration and Fast Cast, leaning toward inspiration
IW
Flurry
Distortion
Power Drain
Illusion of Haste
Illusion of Weakness
Ether Feast
E-management/Utility
E-management/Utility/Rez
Simple, and works. Put on IoW, then IW, then IoH, switch between flurry/distortion as needed. Interupt spells and feast when needed. Not as energy intensive as you think, 'specially if you use power drain well. Still weak vs. Enchant removal, but that is unavoidable. Very good in RA actually.
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